How to unlock The Recollector
Clear Castle x Ramparts
Complete the base game and install Risen Ballbylon to access the DLC biomes. Clear Castle x Ramparts to unlock the Disheveled Studio blueprint.
Gather 120 Stone + 200 Crystal
For Disheveled Studio, gather 120 Stone and 200 Crystal. Crystal is gathered with the Crystal Monolith and Crystal Cavern buildings.
The Recollector unlock requirements Requirement Target Clear biome Castle x Ramparts Build blueprint Disheveled Studio Building cost 120 Stone + 200 Crystal Build Disheveled Studio at your base
Return to base, construct Disheveled Studio, and send harvesters to work on it. The biome clear unlocks the blueprint; completing the building unlocks The Recollector.
What success looks like
The Recollector is available in the character roster after Disheveled Studio is completed.
Ability and aiming
Balls fly to the aim cursor and return along the same path, piercing enemies on the outward and return journeys.
How to use it
Set the cursor so the outbound and return path crosses the enemies you want to hit. Think about both journeys when deciding where to place the end of that path.
Limits to plan around
Line up both journeys with the target. An enemy that moves away from the return path will not be struck again, so plan around the actual path rather than a guaranteed second hit.
If it does not work
If The Recollector is missing, check that you cleared Castle x Ramparts, unlocked the Disheveled Studio blueprint, supplied 120 Stone + 200 Crystal, and completed its construction with harvesters.
If the shot behaves differently
If a ball returns instead of continuing normal bounces, that is the cursor-return rule. Check both legs of its path rather than expecting an ordinary wall-bounce route.
Next steps
Sources & scope
For the Risen Ballbylon expansion released November 12, 2026.
- Official Risen Ballbylon details — expansion access and content.
- Dexerto character unlock reference — biome clears, blueprints, building costs and Crystal sources.
- Dexerto character ability reference — character mechanics; aiming advice here follows from those mechanics.
Game artwork © Kenny Sun / Devolver Digital. Steam interface example © Valve. This is an independent fan guide.
